
being that terrorizes the player throughout every System Shock game, is absent from what we saw today. “And there were some fictional loose ends to explore and tie up. “I produced System Shock and played System Shock 2 so I’m pretty familiar with the universe,” Spector said. Although he wasn’t involved with System Shock 2, Spector told Polygon that returning to the series after two-plus decades was an easy decision.

Spector’s return to the series comes more than 23 years after the original System Shock, hailed as an innovative action role-playing game at its time of release.

Both are pieces of early concept art meant to set the tone for the cyperbunk action game, set on a lonely space station years in the future.

Polygon’s got some additional peeks at System Shock 3’s world, courtesy of Starbreeze, developer Otherside Entertainment and the game’s returning designer, Warren Spector. System Shock fans were treated to a new look at the game’s long-awaited sequel today, with new concept art shown off during a livestream event hosted by publisher Starbreeze Studios.
